Calvino Noir, video game, box art, film noir, black and white, rain, thunder, lightening, storm, London, detective, street

Interview: Calvino Noir

First in our series of previews on the titles we enjoyed the most at this year’s EGX event is film noir heist game Calvino Noir by Dan Walters.

Title overview

Name: Calvino Noir
Developer: Calvino Noir Ltd
Publisher: Calvino Noir Ltd
Release date: To be announced
PEGI rating: Not listed
Platforms: iOS, PC
More information: Official website

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Ben says…

I almost missed this game at EGX. Dan Walter and his team were exhibiting next to LA Cops, and its bright colours and distinctive style drew my eyes from the subtleties of Calvino Noir. I’m glad I did spot it though, because once I stopped to take a look it turned out to be on of the hidden gems of the show. Three of the team were exhibiting and we were able to talk extensively with Dan (Director), Anna and Luc (both Artists) about the title.

Named after Italo Calvino, Calvino Noir is a stealth heist game with a very deliberate tone. As you would expect from the game’s title that tone is film noir and it’s one of the great strengths of the build we saw. Anna and Luc have done a great job in the design of the characters and the world. The architecture evokes thoughts of a European capital, possibly 1930s Paris, Berlin or Vienna and while the title operates on a 2D plane the backgrounds are designed in 3D and give a very definite sense of depth. Character design further drags the player into the world with all the requisite wide-brimmed hats pulled down, rain aplenty and even a perfectly formed jazz band. Nice.

The other great strength of the game is the dialogue. We didn’t get to explore enough of the build to get a sense of the wider story but the speech and interaction between each character was well written and easy to follow. Key plot points and locations were also helpfully highlighted in blue to guide the player and those who prefer to skip through but this is a game you will want to take your time in. Rushing around won’t ruin the gameplay to some extent because you’ll still need to move slowly in places but you’ll be missing a huge part of the experience if you don’t savour what the game has to offer.

And it’s going to offer quite a lot. Aside from the atmosphere and strong narrative you can expect to play multiple characters, each with their own strengths, plenty of strategy and a large dose of stealth all spread across seven chapters in three acts.

The team are aiming to release Calvino Noir sometime in December 2014 or January 2015 on Steam and iOS. We’ll bring you more news as we receive it!

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