It’s easy to tell from articles by Ben about Mortal Kombat X that he’s looking forward to it. At EGX, he managed to get his hands on the game.
|Name:||Mortal Kombat X|
|Publisher:||Warner Bros. Interactive Entertainment|
|Release date:||April 2015|
|Platforms:||PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One|
|More information:||Official website|
You’ve probably been able to tell from my other articles on Mortal Kombat X that I’m really quite excited for it. That was before I had a chance to get my hands on a build of the game so I was making my judgement on the various videos and other promos floating around the web. That all changed at EGX where I was not only able to spend a decent amount of time with the title but also go a few rounds with Phil.
Firstly, let me confirm that his reputation as the 1001-Up.com fighting game training dummy remains intact and my spotless record remains unblemished. Now, with that boast out of the way, on to the proper stuff…
Mortal Kombat X looks and plays beautifully. It was silky smooth throughout and every hit had real weight to it, landing with satisfying thuds every time. NetherRealm have also ramped up the brutality too, with the x-ray specials and finishers benefiting from the increased power of the PlayStation 4 version we were playing. Rest assured they hold absolutely nothing back and don’t shy away from every minute, gory detail. There were loud cries of ‘Oh my God!’ and ‘Ouch!’ from all of us gathered around as the most gruesome attacks connected.
The underlying ebb and flow gameplay remains intact from the previous video game and its sister production Injustice: Gods Among Us but has seen a few tweaks here and there. It’s much faster and fluid, with controller responses feeling quick, tight and precise. Background objects can be interacted with and used to hurl things at opponents or for a helpful jump or boost across the screen.
With my time playing I opted to try two of the new fighters on the roster: D’Vorrah and Kotal Khan. The former was all about speed and precise attacks while the latter was slow, intimidating and powerful. Each felt very distinct and different, as did the fighters I was up against with Raiden and Torr & Ferra standing out in particular. Unfortunately there wasn’t enough time to try out the three fighting styles for each character but I suspect they will offer enough variety to add the depth and complexity the tournament game players crave.
If it carries along these lines, Mortal Kombat X will be something special when it releases next year. The game is due out in April 2014 on PlayStation 4, Xbox One and PC. PlayStation 3 and Xbox 360 ports are expected – more news as we receive it.