EGX, video games, expo, crowds, stands

Best of EGX 2014: way too much!

Ben felt that EGX was good this year, despite the ground floor feeling like a glorified theme park for the most part; but he’s finding it difficult to pick his best bit.

Ben says…

The games on show at EGX were excellent and their developers (where available) engaging and willing to discuss their projects. This makes the task of choosing a ‘best of’ particularly difficult as there were so many stand-out moments during my time there that narrowing it down to just one a real challenge.

Therefore I have no choice but to back out of it and choose a collection of best things instead. So, in no particular order…

1. Best sequel of a reboot of a series based on a 1990s arcade game

Name: Mortal Kombat X
Developer: NetherRealm Studios
Publisher: Warner Bros. Interactive Entertainment
Release date: April 2015
PEGI rating: Not listed
Platforms: PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
More information: Official website

Beautiful and brutal, gorgeous and gruesome, Mortal Kombat X really showed off the gap between the last console generation and this one. NetherRealm Studios have managed to combine the excellent weight and pacing of the reboot with much more fluid movement and motion. Throw in the viciousness top of the range graphics bring to the x-ray attacks and fatalities and all in all it’s coming together to make for a most bloody battle on release.

You can read more on the game and our EGX impressions here.

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2. Best diamond in the rough

Name: Beyond Eyes
Developer: Tiger & Squid
Publisher: Team 17 Digital
Release date: To be announced
PEGI rating: Not listed
Platforms: PC, PlayStation 4, Xbox One
More information: Official website

At the other end of the violence spectrum is Tiger & Squid’s wonderful Beyond Eyes. A game about guiding a Rae, a young blind girl, in her search for her lost cat, it encourages the player to not only paint the stark white nothingness with beautiful watercolour but develop a bond and trust with the protagonist. The more she trusts you, the more calm and serene the experience; the less she trusts then expect refusal to follow your guidance and a sense of the world bearing down on you.

Beyond Eyes was tucked away at EGX, seemingly unaware of how special it was and once Team 17 Digital and Tiger & Squid put a bit more polish on the game it could be the sleeper hit of 2015. You can read more about our impressions here.

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3. Best design we now can’t get enough of

Name: LA Cops
Developer: Modern Dream
Publisher: Team 17 Digital
Release date: March 2015
PEGI rating: Not listed
Platforms: Mac, PC
More information: official website

1970s cops? Check. Outrageous handlebar moustaches? Check. Direct Sabotage by Beastie Boys inspiration? Check.

Why there hasn’t been a game over the past decade to pay such wonderful homage to the American police shows of yesteryear is beyond me. Of course I didn’t realise such a thing was missing from my gaming library until Ollie Clark and his Modern Dream team were proudly standing by their latest creation. To say the style is distinctive is an understatement, you just have to see and hear it in action to know they’ve got it spot on.

In addition to the setting you can expect to choose from a large cast, each with their own strengths and weaknesses that can be levelled up. Tactical, squad-based gameplay is a must as the player controls their cop and a partner in all manner of excessive, 1970s style police work. LA Cops is already sliding across the Steam Early Access bonnet so you can check it out for yourself – and read our interview with Ollie here!

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4. Best news we’re not allowed to tell you about yet

Name: Eden Star
Developer: Flix Interactive
Publisher: Flix Interactive
Release date: January 2015
PEGI rating: Not listed
Platforms: PC
More information: Official website

The team at Flix Interactive have put a lot of effort into Eden Star since we last saw it. The move to the Unreal Engine 4 has given them the obvious graphical upgrade but it’s also allowed for so much more. They are now able to build the universe, atmosphere and experience they’ve been aiming for and we were privileged enough to get the World’s first look at it.

You’ll have to take it on faith for now but if they pull this off, it’ll be amazing.

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If you were at EGX this year, what were your best bits of the event? Do you agree with me on any of the above? Why not let us know in the comments below!

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