We caught up with Jaime Cross of Team Junkfish once again at Rezzed 2015, to discuss procedurally-generated survival-horror Monstrum – now available via Steam Early Access.
|Release date:||January 2015|
|PEGI rating:||Not listed|
|Platforms:||Oculus Rift, PC|
|More information:||Official website|
Monstrum is another superb title we’ve been following closely since discovering it back at Rezzed 2015. Based on a cargo ship, it’s a highly repayable experience thanks to the procedurally-generated environment that is different every time. Players must search the entire vessel to find the parts required to create an escape route while being pursued by a hideous beastie – we won’t spoil the surprise.
We spoke to Jaime Cross, Director of Audio and PR at Team Junkfish, previously at EGX 2014 to learn what makes Monstrum scary (check out our previous interview). This year we wanted to know how the Steam Early Access community has helped shape development of the title. Players that know how to make the best use of it have provided the team with bug reports and the positive feedback has confirmed that they’re taking the game in the right direction.
Early Access can be hit or miss for developers due to the pressure from an audience that have paid for an incomplete game. This makes timing crucial when finding the right point to use the service. Head on below for our interview with Jaime and learn more about Team Junkfish’s experience.
Early Access reviews have been very positive so far with people praising the horror aspects of the game, most notably the audio design and visuals. Monstrum is currently heading for a full release in May after a last few scary additions and bug fixes, and we’d like to thank Jaime and the team for taking the time to speak with us over the past year. We’re thoroughly looking forward to the final release of the title… it’s looking like it’s time for us to buy a virtual-reality (VR) headset.