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Thoughts for gaming in 2015

We may be a quarter of the way through 2015 already, but Ben gives his thoughts on what he’d like to see in the world of gaming for the rest of the year.

Ben says…

Time flies, doesn’t it? We’re already a quarter of the way through 2015 and the world of gaming seems to be caught in a loop of taking a big step forward and then shooting itself in the foot. There’s so much to celebrate but also a fair bit that could use some work around acceptance, delivering an stable platform and microtransactions.


You know what? It’s ok for people to have a different opinion to you. It’s also ok for them to voice it. The sad thing is that so few in the gaming community seem to realise this and have dug their heels in to such an extent that it seems impossible to back down.

I’d love for 2015 to see a real sea-change in the gaming community, that people will listen to what others have to say and consider it on its merits and accept that while they might not agree it is still just as valid an opinion as their own. And if you’re going to express your disagreement, do so without resorting to personal attacks.


Persistently online consoles, games, PC digital rights management (DRM) and linked apps are all very well and good but they need to work, and they need to work seamlessly. While I don’t support hackers or DDoS attacks, I do agree that Steam, Sony, Microsoft and anyone else who can be targeted must do all they can to protect themselves. Consumers are paying for a service that needs to be delivered.

It also extends to patching and updating games. There was a time when you would take a cartridge or disc from a box, pop it in a machine and it just worked. It would be great if we could get back to that please.


To consumers: I’d say only pay for something if you think it’s value for money. Don’t like the price? Don’t buy it.

To developers and publishers: I’d say only include cosmetic items as a microtransactions, and don’t allow a pay-to-win or pay-to-fast-forward option in a £50 game. As for downloadable content (DLC), price it appropriately and more folks will buy it.

And for the love of all that’s good and holy make sure the microtransaction options are subtle and not rammed down your throat every five minutes. I’m looking at you, Ubisoft.

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