Ben is finding his The Witcher 3: Wild Hunt addiction difficult to cure. Will he ever end up completing that quest he set out to do or will another shiny object attract his attention?
|Name:||The Witcher 3: Wild Hunt|
|Developer:||CD Projeckt Red|
|Publisher:||CD Projeckt Red|
|Release date:||May 2015|
|Platforms:||PC, PlayStation 4, Xbox One|
|More information:||Official website|
Hi, my name’s Ben and I have a Witcher addiction. I’ve been sober now for a few days but it’s tough. Really tough. Sure, I’ve tried alternatives to try and get my fix – Batman: Arkham Knight, Destiny, Eternal Step and Divinity: Original Sin have tried to cure me but I can’t help myself. I just keep coming back for more.
It’s because the game does so much so well, you see. The swordplay is excellent, the game-world is gorgeous and the voice-acting is (mostly) great. The most amazing aspect of the title is that the content is not only mind-blowing but perfectly judged in its delivery.
There’s a certain routine when it comes to stepping back into RPGs: there’s the inventory check, equipment run through, character specification / build reminder and then the trawl down the quest log. Then you’re off into the world and it’s at this point that CD Projeckt Red’s skilful design takes over. You might start out with the intention of achieving something but then a glint catches your eye and you’re drawn off-course to investigate. What started as mild curiosity soon develops into a full-blown saga as your discovery leads to yet another well-written and well thought-out quest chain.
What’s more amazing is that many players won’t even experience that quest, having ignored the glint and wandered on by. In most games that wouldn’t be a problem and yet in The Witcher every single quest-chain feels different. There’s an excellent story behind each one; they all twist and turn unexpectedly and spit you out the other side with a different perspective on the world in which you are, well, Witching.
It’s this that fuels my addiction more than anything else. That I can jump into the title knowing I’ll be treated to a new, self-contained mini-adventure within an overarching whole. It’s reminiscent of the best modern television series (I refuse to call a collection of episodes that are to be viewed one after another a ‘season’) and I think that’s why it has proved so successful across the board.
Remember the thing you set out to achieve at the start of the play session? Me either. Maybe I’ll get it done next time, maybe not. And that’s perfectly fine by me.