With two months down and ten to go of 2016, it’s that time again: here’s another update on how Ben’s New Year resolution is panning out.
|Name:||Call of Duty: Black Ops III|
|Release date:||November 2015|
|Platforms:||PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One|
|More information:||Official website|
Good news! I’ve managed to wade through everything Call of Duty: Black Ops III has to offer. I’ve finished the single-player campaign, worked my way through hordes of zombies and sampled every multiplayer mode available. The problem is it still feels like I’ve only just scratched the surface which means like it looks as though I’ll still be playing this one for the foreseeable future. Which, believe it or not, isn’t a bad thing because there is absolutely stacks to do.
Last time I spoke about the multiplayer side of the title so it’s time to give the single-player campaign portion more of a look. As you might expect from a company able to spend $5.9bn buying King, the production values in Black Ops III are top-notch including a well-known cast of actors who lend voices, faces and movements to the game. The story is set in the not-too-distant future where soldiers can be augmented and upgraded with robotic limbs and a Direct Neural Interface (DNI for short) that allows them to access all manner of electronic devices and perks. The player’s character is one of these soldiers and is soon caught up in a conspiracy about who really controls a DNI-enhanced mind.
It’s a fairly predictable romp which tries to ask interesting questions about humanity’s continuing reliance on technology and the lengths we will go to integrate with it but it ultimately pretty bland. I didn’t find myself engaging with any of the main characters and by the end of the story I just wanted to rush through to the end rather than find out what happened next.
The gunplay is just as good as in other modes with a similar progression system to that used in multiplayer. Experience points lead to levels which in turn lead to power and weapon unlocks. Where the game falls down is that it still appears to rely on the same artificial intelligence (AI) tactics from a decade ago. It’s not fun (especially in the later levels) to have the difficulty increased not through more intelligent or taxing AI opponents but by sheer numbers. Given the amount of effort that has gone into other areas of the game it feels lazy. Of course, every year the franchise sells in droves so the general public have sent out a clear ‘more of the same please’ message so why should they change?
At the end of the day the single player campaign isn’t the star of the show. That has, and will continue to be the multiplayer side, so if you will excuse me – I have another gun to Prestige.